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Devlog
4.0 patch notes
July 27, 2019
by
Gerald
#patch notes
Bug fixes and coding refinements Moving the gamepad left control stick on menus no longer rapidly jumps between options. When using the gamepad, toggling one option in Options no longer toggles every...
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3.2 patch notes
March 25, 2019
by
Gerald
#patch notes
Bug fixes and coding refinements None Design changes Added title screen music. D-Ships now flashes briefly before detonating, giving players more time to dodge the explosion. Known bugs and areas of i...
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3.1 patch notes
August 01, 2018
by
Gerald
#patch notes
Bug fixes and coding refinements Second boss will continue moving and eating blocks if you play the second level again after defeating it. Second boss and its forks won't destroy the player while spaw...
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3.0.10 patch notes
June 18, 2018
by
Gerald
#patch notes
At last your high scores are properly sorted! It ended up being more complicated than I could dream of, but I'm pleased with it and the things I learned along the way. I also added some other interest...
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3.0.9 patch notes
May 23, 2018
by
Gerald
#patch notes
Several big changes from cosmetic to functional. Now that the new second boss is implemented, I can do some comparison tests to see if it is more intuitive to fight. You can read more about the life a...
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3.0.8 patch notes
April 23, 2018
by
Gerald
#patch notes
The game now has music for the stages and boss fights! Music created by Jordan Peloquin (portfolio: https://jwesternskies.itch.io/portfolio ). Bug fixes None Design changes Added background music for...
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3.0.7 patch notes
April 12, 2018
by
Gerald
#patch notes
All* buttons in menus and screens can now be used with a keyboard (and/or a mouse). This is great for players who have trouble using a mouse and just in general since gameplay doesn't use the mouse (y...
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3.0.6 patch notes
March 22, 2018
by
Gerald
#patch notes
Game speed adjustment is a real game changer, allowing you to make the game slower. Now the game is even more accessible to players with challenges that can make it difficult to react as quickly as ot...
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3.0.5 patch notes
February 16, 2018
by
Gerald
#patch notes
In a continued effort to be more direct in what I want players to learn and do, I created a cutscene introducing the Bottom Feeder and how it behaves. I also added an Options menu to provide additiona...
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3.0.4 patch notes
February 09, 2018
by
Gerald
#patch notes
I received some good feedback from my old college classmates. Hopefully these A-Ship Clusters will provide scripted scenarios where large blocks are better than small blocks. I was hoping by chance cl...
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3.0.3 patch notes
January 04, 2018
by
Gerald
#patch notes
Lots of small changes that should make a large impact. Bug fixes When editing controls, pressing more than one key at a time doesn't break anything. C-Ships won't change direction mid-flight anymore...
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3.0.2 patch notes
December 15, 2017
by
Gerald
#patch notes
Bug fixes Simplified collision boxes on a bunch of things. Design changes Greatly reworked UI of Edit/View Controls, making it more polished. Can now select between keyboard or gamepad controls. Added...
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3.0.1 patch notes
November 27, 2017
by
Gerald
#patch notes
Bug fixes Fixed collision boxes of larger block bullets. Now things shouldn't mysteriously pass through them. Fixed bug allowing you to fire more than one block at the same time. Player should die now...
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First public version: What to expect
October 31, 2017
by
Gerald
I'll keep it brief: Thanks so much for stopping by to play Qualdrin. There's much to love in this version but there's much more to come soon and in the future. Changes to expect in future versions: Ba...
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