3.0.10 patch notes


At last your high scores are properly sorted! It ended up being more complicated than I could dream of, but I'm pleased with it and the things I learned along the way. I also added some other interesting things as noted under Design changes.

Bug fixes and coding refinements

  • High scores are properly sorted.
  • Disabled unnecessary code at times to help game run smoother.
  • Deleted most of the unused assets to reduce file size.
  • Made keyboard/gamepad code more efficient.

Design changes

  • Added Results screen. It appears after defeating a boss to tell you how many enemies you destroyed, how many blocks you fired, and how efficient you were at destroying enemies (enemies destroyed divided by blocks fired times by their size).
  • Added victory background music.
  • Created entrance sequence for the second boss.
  • Added titles to Options, High Scores, and Credits screens.
  • Allow menu navigation with ship movement keys (in addition to the arrow keys by default).
  • Menu navigation should work with gamepad control stick and direction pad (needs to be tested).

Known bugs and areas of improvement

  • When editing controls, you can set the same key for multiple controls.
  • Text for the gamepad controls doesn't display properly.
  • Changing gamepad controls can feel a bit clunky.
  • Need ability to separately control music and sound effects  (design and accessibility-related).
  • Allow particle effects to be reduced (accessibility-related).
  • Save custom game controls.
  • Under testing - Does my cutscene help players notice and understand the Bottom Feeder?
  • Under testing - Is the new Gourmand boss more intuitive to fight against than the old Catcher boss?
  • Under testing - Do players find the information on the Results screen useful or worthwhile?

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