3.0.4 patch notes
Qualdrin » Devlog
I received some good feedback from my old college classmates. Hopefully these A-Ship Clusters will provide scripted scenarios where large blocks are better than small blocks. I was hoping by chance clusters of enemies would necessitate large blocks but now realize those moments were either ambiguous or non-existent.
Bug fixes
- Points are added properly if two or more enemies hit a block at the same exact time.
- Overlapping blocks don't trigger the double points flag.
Design changes
- Added A-Ship Clusters; a group of three A-Ships. You are pretty much required to use a large-sized block to destroy them.
- Adjusted all enemy spawn rates to account for A-Ship Clusters. (I still want to make further adjustments but this is good for now.)
- View/Edit Controls now tells you pressing ESC pauses the game.
Known bugs
- High scores are not properly sorted.
- When editing controls, you can set the same key for multiple controls.
- Text for the gamepad controls doesn't display properly.
- Can't use the Tab key to switch between game control types. (Usability bug)
- Most players don't notice or understand what the Bottom Feeder does. (Design bug)
Qualdrin
Meet the literal space shooter. Your ship shoots "space" (i.e. blocks) enemies can collide into but so can you!
Status | Canceled |
Author | Gerald |
Genre | Shooter |
Tags | 2D, 8-Bit, Aliens, Arcade, Retro, Space, space-shooter, Sprites |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- 4.0 patch notesJul 27, 2019
- 3.2 patch notesMar 25, 2019
- 3.1 patch notesAug 01, 2018
- 3.0.10 patch notesJun 18, 2018
- 3.0.9 patch notesMay 23, 2018
- 3.0.8 patch notesApr 23, 2018
- 3.0.7 patch notesApr 12, 2018
- 3.0.6 patch notesMar 22, 2018
- 3.0.5 patch notesFeb 16, 2018
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