3.0.8 patch notes
Qualdrin » Devlog
The game now has music for the stages and boss fights! Music created by Jordan Peloquin (portfolio: https://jwesternskies.itch.io/portfolio).
Bug fixes
- None
Design changes
- Added background music for the main stage and boss fight.
- In Options, changed "Sound Effects" to "Music and Sound". Turning this on will mute both music and sound effects.
- If you watch the cutscene up to a certain point, the next time it the cutscene plays you'll see "Press ESC to skip" instead of "Loading...".
Known bugs and areas of improvement
- High scores are not properly sorted.
- When editing controls, you can set the same key for multiple controls.
- Text for the gamepad controls doesn't display properly.
- Changing gamepad controls can feel a bit clunky.
- Menu navigation doesn't work with gamepads yet.
- Pressing ESC while the game is paused prevents the game from being unpaused.
- Pressing ESC while the game is fullscreened in itch.io exits fullscreen; ESC key activated code only works when the game is not fullscreened.
- Need ability to separately control music and sound effects (design and accessibility-related).
- Under testing - Does my cutscene help players notice and understand the Bottom Feeder?
- Under testing - Is my new second boss idea more intuitive to fight against than my current one?
Qualdrin
Meet the literal space shooter. Your ship shoots "space" (i.e. blocks) enemies can collide into but so can you!
Status | Canceled |
Author | Gerald |
Genre | Shooter |
Tags | 2D, 8-Bit, Aliens, Arcade, Retro, Space, space-shooter, Sprites |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- 4.0 patch notesJul 27, 2019
- 3.2 patch notesMar 25, 2019
- 3.1 patch notesAug 01, 2018
- 3.0.10 patch notesJun 18, 2018
- 3.0.9 patch notesMay 23, 2018
- 3.0.7 patch notesApr 12, 2018
- 3.0.6 patch notesMar 22, 2018
- 3.0.5 patch notesFeb 16, 2018
- 3.0.4 patch notesFeb 09, 2018
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