Meet the literal space shooter. Instead of shooting bullets or lasers, your ship shoots "space" (i.e. blocks) that your enemies collide into. But watch out: You can end up running into your own blocks too!

There are three levels and bosses to fight against.

Qualdrin includes several accessibility features. These include:

  • Remappable/adjustable controls for keyboards
  • Ability to navigate menus and play only using the keyboard
  • Game speed adjuster to make the game go up to 50% slower
  • Option to give yourself more lives
  • High contrast graphics and text
  • Option to remove the Bottom Feeder stage hazard to adjust difficulty

Learn why accessibility is important in gaming by going to http://gameaccessibilityguidelines.com/why-and-how/.

Background music by Jordan Peloquin. Portfolio: https://jwesternskies.itch.io/portfolio 

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A couple thoughts :

- The game's premise is really creative and thought-provoking. 

- There's no offline version, so hitting Esc also causes the game to go out of fullscreen mode.

- The game would've actually been more controller-friendly, if it didn't have any controller recognition at all. The controller support that's included does embrace an Xbox plug-and-play model. However, the Gamepad keybinder that's provided is not nearly as flexible as what you get with profilers like JoyToKey. Even in Keyboard Only mode, Buttons 1 and 10 still have controls imposed on them, so I think the game is too in love with the plug-and-play model.

Likewise, it's not true that the main menu *has* to be navigated with a keyboard, since you can put keyboard and mouse movements on controllers, with profilers.