3.1 patch notes
Qualdrin » Devlog
Bug fixes and coding refinements
- Second boss will continue moving and eating blocks if you play the second level again after defeating it.
- Second boss and its forks won't destroy the player while spawning.
Design changes
- Added retro arcade-like filter to Cutscene. Goal is to better convey this isn't an interactive section by making it look different.
- Passive gameplay data capture implemented for playtesting. (Does not collect any personal information. Contact Gerald if you have questions.)
Known bugs and areas of improvement
- When editing controls, you can set the same key for multiple controls.
- Text for the gamepad controls doesn't display properly.
- Changing gamepad controls can feel a bit clunky.
- Need ability to separately control music and sound effects (design and accessibility-related).
- Allow particle effects to be reduced (accessibility-related).
- Save custom game controls.
- Under testing - Is the new Gourmand boss more intuitive to fight against than the old Catcher boss?
Qualdrin
Meet the literal space shooter. Your ship shoots "space" (i.e. blocks) enemies can collide into but so can you!
Status | Canceled |
Author | Gerald |
Genre | Shooter |
Tags | 2D, 8-Bit, Aliens, Arcade, Retro, Space, space-shooter, Sprites |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- 4.0 patch notesJul 27, 2019
- 3.2 patch notesMar 25, 2019
- 3.0.10 patch notesJun 18, 2018
- 3.0.9 patch notesMay 23, 2018
- 3.0.8 patch notesApr 23, 2018
- 3.0.7 patch notesApr 12, 2018
- 3.0.6 patch notesMar 22, 2018
- 3.0.5 patch notesFeb 16, 2018
- 3.0.4 patch notesFeb 09, 2018
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