3.0.7 patch notes
Qualdrin » Devlog
All* buttons in menus and screens can now be used with a keyboard (and/or a mouse). This is great for players who have trouble using a mouse and just in general since gameplay doesn't use the mouse (yet). I was previously using browser buttons that could be navigated using the Tab key (or your mouse). However, I had little control over their text size and they appeared tiny on Apple computers.
*...Except some buttons for changing your gamepad controls. I want to revisit how I implemented this system.
Bug fixes
- Now you can use the keyboard to switch between game control types. (Usability bug fix)
Design changes
- 99% of browser buttons and switches are replaced with sprites. Navigating between buttons and switches can be done using the arrow keys and activated using Enter/Return. You can still use your mouse and left click. (Menu navigation doesn't work with gamepads yet.)
- Enemy death sound effects won't layer on top of each other to create a deafening sound.
Known bugs
- High scores are not properly sorted.
- When editing controls, you can set the same key for multiple controls.
- Text for the gamepad controls doesn't display properly.
- Changing gamepad controls can feel a bit clunky.
- Menu navigation doesn't work with gamepads yet.
- Under testing - Does my cutscene help players notice and understand the Bottom Feeder?
- Under testing - Is my new secondly boss more intuitive to fight against than my current one?
Qualdrin
Meet the literal space shooter. Your ship shoots "space" (i.e. blocks) enemies can collide into but so can you!
Status | In development |
Author | Gerald Franklin |
Genre | Shooter |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- 3.0.6 patch notes31 days ago
- 3.0.5 patch notes64 days ago
- 3.0.4 patch notes71 days ago
- 3.0.3 patch notesJan 04, 2018
- 3.0.2 patch notesDec 15, 2017
- 3.0.1 patch notesNov 27, 2017
- First public version: What to expectOct 31, 2017
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